<-- back to home

Computational Fluid Simulations in Java

Grid-based (code link)

Particle-based (code link)

Quadtree-based (self-designed) (code link)

Computational Shaders in GLSL

Raymarching (code link)

3D rendering of real-time transformations.

[!] Try dragging!

2D Waves (code link)

2D wave interference, with nodal and antinodal lines.

[!] Try dragging and clicking W!

Electric Charges (code link)

A sandbox of electric point charges, with gray lines as equipotentials and color representing the electric vector field.

Video games

Dinnersaurs (code link)

A 3D run-and-gun game where you throw eggs to slow down dinosaurs that chase you.

Sustainity (code link)

A tile-based city-building game where you must build sustainably to counter natural disasters.

Wall Weapons (code link)

A creative tower defense where walls combine to make weapons!